Sep 15, 2007, 06:14 PM // 18:14
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#1
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Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
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Asura land = unrealistic difficulty
Okay, so first off I'd like to point out that it's stupid that there are only two explorable areas on the way to Rata Sum, but they're so long and there's no town in between. And when you're going to do the primaries, you get mobs that aggro when they're 10 feet away just because you're fighting another mob, sometimes not even of the same specicies. I've only had this problem in Asura territory. I realize they're supposed to be super smart, but come on. This is ridiculous. I finally got Rata Sum but with a 60 DP. Either fix the difficulty or have a town in between Riven Earth and Arbor Bay is what I think should be done. And let's not forget that Oola's Lab during the primary (The Elusive Golemancer) isn't any better, especially since the hero AI has gone so far down. I've got Vekk using meteor shower on a spirit, so I disable it. Then we get mobbed so bad that when I enable it again, it's too late because we're already dead or he dies while casting it. I think something needs to be done.
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Sep 15, 2007, 06:15 PM // 18:15
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#2
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Forge Runner
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Ah... you're using fire eles... That's your problem right there.
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Sep 15, 2007, 06:17 PM // 18:17
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#3
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Lion's Arch Merchant
Join Date: Jun 2006
Guild: The Illuminati
Profession: Mo/
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Realistic difficulty would be 1 hit kills, is that what you want?
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Sep 15, 2007, 06:19 PM // 18:19
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#4
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Hall Hero
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Yeah what the hells *is* unrealistic difficulty? Do you mean unconsistant?
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Sep 15, 2007, 06:24 PM // 18:24
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#5
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Wow you use meteor shower!
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Sep 15, 2007, 06:29 PM // 18:29
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#6
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Desert Nomad
Join Date: Aug 2005
Profession: Mo/
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Quote:
Originally Posted by Tender Wolf
And when you're going to do the primaries, you get mobs that aggro when they're 10 feet away just because you're fighting another mob, sometimes not even of the same specicies.
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No they don't. Don't blame AI because your tunnel vision prevents you from watching back aggro. It shouldn't be a surprising fact that mobs patrol.
Quote:
Originally Posted by Tender Wolf
I've got Vekk using meteor shower on a spirit, so I disable it. Then we get mobbed so bad that when I enable it again, it's too late because we're already dead or he dies while casting it. I think something needs to be done.
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Again, don't blame the game because you bring the wrong Hero/Hench. The entire EotN expansion is done easily with h/h, so you should stop to wonder why YOU are having such difficulties when others obviously didn't.
I'd suggest looking first at which hench you're taking first because at least 1 is notorious for scattering with AOE, then look at what your heroes are running.
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Sep 15, 2007, 06:33 PM // 18:33
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#7
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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I don't really understand the problem. I am using these areas to farm Asura points. I generally wipe the entire areas without a single death.
I usually run SV(me), MM(Olias), Water ele(Zhed) and spirit support(Razah). Add Earth, Blood, Heal, Prot hench. Breeze.
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Sep 15, 2007, 06:34 PM // 18:34
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#8
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Forge Runner
Join Date: Apr 2007
Location: Reactive Hexing Sucks
Guild: [Thay]
Profession: N/
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(Second point: Both areas are very easily runnable with any class.)
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Sep 15, 2007, 06:43 PM // 18:43
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#9
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The Greatest
Join Date: Feb 2006
Profession: W/
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It's not that these areas are "unrealistically difficult", it's just you need to learn to play better.
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Sep 15, 2007, 06:48 PM // 18:48
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#10
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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Well of the Profane/Mirror of Disenchantment = GG Raptors.
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Sep 15, 2007, 06:51 PM // 18:51
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#11
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Academy Page
Join Date: Sep 2007
Profession: Mo/
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I think he is complaining that the Raptors, Kraits and Simian patrols will occasionally come near and pile on. Then again so do Charr and Grawl in the Charr Homelands as well as the Minotaurs, Jotun and Modnir in the Norn. The key is watch the patrol areas before making your Leeroyesque battlecry and make adjustments during the fight as needed.
If you find your H&H attacking spirits with Meteor Shower, maybe you should leash and collar him with defend rather than letting him decide.
I'd also agree with the above listed people in that build and party adjustments need to be made for different areas.
Cheers,
TB
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Sep 15, 2007, 06:56 PM // 18:56
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#12
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Forge Runner
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Quote:
Charr and Grawl in the Charr Homelands as well as the Minotaurs, Jotun and Modnir in the Norn.
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Almost without exception melee or physical attackers. Enfeebling blood shuts them down so easy it's not even fun. The more the merrier, they'll be doing -3, -4, -5 damage.
The only real "unbalanced" mob in there is one of those thingies that use blood magic (life stealing), coupled with that monster skill that causes deep wound and something else... (wow, I really wasn't paying attention to those areas). There might be dervishes or some other melee aoe class (emphasis - melee).
Everything else is shutdown with one or two skills, with LoD + dedicated heal taking care of everything else.
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Sep 15, 2007, 07:00 PM // 19:00
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#13
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Frost Gate Guardian
Join Date: Jul 2006
Guild: MU-Tants [MU]
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sit down and calm:
1. write down what causes you problems (mobs especially)
2. browse the net or if you know name the skills that cause you problems
3. think how to counter these skills
4. rethink your team build setup, enough offence? ability to fight longer if something goes wrong? defence?
5. don't give up, these areas are really easily h/h-able in no time
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Sep 15, 2007, 07:03 PM // 19:03
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#14
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Hugs and Kisses
Join Date: Oct 2005
Guild: Scars Meadows
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You and Soticoto should team up. Together you'd probably dominate the asuran areas with ease.
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Sep 15, 2007, 07:08 PM // 19:08
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#15
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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The only thing unrealistic is all the dinosaurs....i mean...those guys should have eaten all the asura by now >.>
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Sep 15, 2007, 07:11 PM // 19:11
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#16
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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The only thing i hate about Asuran territory is the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing skill Twisting Jaws... its so hideously overpowered, especially when 4 Tyrannus use it at the same time!
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Sep 15, 2007, 07:30 PM // 19:30
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#17
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Desert Nomad
Join Date: Aug 2007
Location: Your backline
Profession: W/
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Quote:
Originally Posted by Evilsod
The only thing i hate about Asuran territory is the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing skill Twisting Jaws... its so hideously overpowered, especially when 4 Tyrannus use it at the same time!
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Totally agreed on that one, I dont even want to hold aggro when those are around
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Sep 15, 2007, 07:42 PM // 19:42
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#18
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Grotto Attendant
Join Date: Mar 2006
Guild: Thanks to all the guru [mods]
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i thought Asura land was easiest =/
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Sep 15, 2007, 07:49 PM // 19:49
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#19
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Asura land isn't too hard... In fact, the hell will freeze the day when pve will be too hard.
Don't be surprised that when you're fighting one mob, another mob gets you from behind. It's simple- Raptors (and other mobs) run across the whole map. You just need to aggro properly
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Sep 15, 2007, 07:51 PM // 19:51
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#20
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Jungle Guide
Join Date: Mar 2006
Location: Sitting in the guildhall, watching the wallows frolic.
Guild: Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]
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Quote:
Originally Posted by Arkantos
It's not that these areas are "unrealistically difficult", it's just you need to learn to play better.
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ARKY!! /SLAP!
The 'worse part' are the dino's that vomit necr0 curses.
Otherwise...was fun actually?
________________
PvE Helpful Hint #0034: My Guild Hall seems to smell like sweaty monk socks....ew.
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