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Old Sep 15, 2007, 06:14 PM // 18:14   #1
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Default Asura land = unrealistic difficulty

Okay, so first off I'd like to point out that it's stupid that there are only two explorable areas on the way to Rata Sum, but they're so long and there's no town in between. And when you're going to do the primaries, you get mobs that aggro when they're 10 feet away just because you're fighting another mob, sometimes not even of the same specicies. I've only had this problem in Asura territory. I realize they're supposed to be super smart, but come on. This is ridiculous. I finally got Rata Sum but with a 60 DP. Either fix the difficulty or have a town in between Riven Earth and Arbor Bay is what I think should be done. And let's not forget that Oola's Lab during the primary (The Elusive Golemancer) isn't any better, especially since the hero AI has gone so far down. I've got Vekk using meteor shower on a spirit, so I disable it. Then we get mobbed so bad that when I enable it again, it's too late because we're already dead or he dies while casting it. I think something needs to be done.
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Old Sep 15, 2007, 06:15 PM // 18:15   #2
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Ah... you're using fire eles... That's your problem right there.
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Old Sep 15, 2007, 06:17 PM // 18:17   #3
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Realistic difficulty would be 1 hit kills, is that what you want?
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Old Sep 15, 2007, 06:19 PM // 18:19   #4
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Yeah what the hells *is* unrealistic difficulty? Do you mean unconsistant?
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Old Sep 15, 2007, 06:24 PM // 18:24   #5
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Wow you use meteor shower!
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Old Sep 15, 2007, 06:29 PM // 18:29   #6
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Quote:
Originally Posted by Tender Wolf
And when you're going to do the primaries, you get mobs that aggro when they're 10 feet away just because you're fighting another mob, sometimes not even of the same specicies.
No they don't. Don't blame AI because your tunnel vision prevents you from watching back aggro. It shouldn't be a surprising fact that mobs patrol.

Quote:
Originally Posted by Tender Wolf
I've got Vekk using meteor shower on a spirit, so I disable it. Then we get mobbed so bad that when I enable it again, it's too late because we're already dead or he dies while casting it. I think something needs to be done.
Again, don't blame the game because you bring the wrong Hero/Hench. The entire EotN expansion is done easily with h/h, so you should stop to wonder why YOU are having such difficulties when others obviously didn't.

I'd suggest looking first at which hench you're taking first because at least 1 is notorious for scattering with AOE, then look at what your heroes are running.
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Old Sep 15, 2007, 06:33 PM // 18:33   #7
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I don't really understand the problem. I am using these areas to farm Asura points. I generally wipe the entire areas without a single death.

I usually run SV(me), MM(Olias), Water ele(Zhed) and spirit support(Razah). Add Earth, Blood, Heal, Prot hench. Breeze.
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Old Sep 15, 2007, 06:34 PM // 18:34   #8
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(Second point: Both areas are very easily runnable with any class.)
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Old Sep 15, 2007, 06:43 PM // 18:43   #9
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It's not that these areas are "unrealistically difficult", it's just you need to learn to play better.
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Old Sep 15, 2007, 06:48 PM // 18:48   #10
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Well of the Profane/Mirror of Disenchantment = GG Raptors.
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Old Sep 15, 2007, 06:51 PM // 18:51   #11
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I think he is complaining that the Raptors, Kraits and Simian patrols will occasionally come near and pile on. Then again so do Charr and Grawl in the Charr Homelands as well as the Minotaurs, Jotun and Modnir in the Norn. The key is watch the patrol areas before making your Leeroyesque battlecry and make adjustments during the fight as needed.

If you find your H&H attacking spirits with Meteor Shower, maybe you should leash and collar him with defend rather than letting him decide.

I'd also agree with the above listed people in that build and party adjustments need to be made for different areas.

Cheers,
TB
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Old Sep 15, 2007, 06:56 PM // 18:56   #12
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Quote:
Charr and Grawl in the Charr Homelands as well as the Minotaurs, Jotun and Modnir in the Norn.
Almost without exception melee or physical attackers. Enfeebling blood shuts them down so easy it's not even fun. The more the merrier, they'll be doing -3, -4, -5 damage.

The only real "unbalanced" mob in there is one of those thingies that use blood magic (life stealing), coupled with that monster skill that causes deep wound and something else... (wow, I really wasn't paying attention to those areas). There might be dervishes or some other melee aoe class (emphasis - melee).

Everything else is shutdown with one or two skills, with LoD + dedicated heal taking care of everything else.
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Old Sep 15, 2007, 07:00 PM // 19:00   #13
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sit down and calm:
1. write down what causes you problems (mobs especially)
2. browse the net or if you know name the skills that cause you problems
3. think how to counter these skills
4. rethink your team build setup, enough offence? ability to fight longer if something goes wrong? defence?
5. don't give up, these areas are really easily h/h-able in no time
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Old Sep 15, 2007, 07:03 PM // 19:03   #14
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You and Soticoto should team up. Together you'd probably dominate the asuran areas with ease.
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Old Sep 15, 2007, 07:08 PM // 19:08   #15
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The only thing unrealistic is all the dinosaurs....i mean...those guys should have eaten all the asura by now >.>
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Old Sep 15, 2007, 07:11 PM // 19:11   #16
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The only thing i hate about Asuran territory is the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing skill Twisting Jaws... its so hideously overpowered, especially when 4 Tyrannus use it at the same time!
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Old Sep 15, 2007, 07:30 PM // 19:30   #17
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Quote:
Originally Posted by Evilsod
The only thing i hate about Asuran territory is the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing skill Twisting Jaws... its so hideously overpowered, especially when 4 Tyrannus use it at the same time!
Totally agreed on that one, I dont even want to hold aggro when those are around
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Old Sep 15, 2007, 07:42 PM // 19:42   #18
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i thought Asura land was easiest =/
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Old Sep 15, 2007, 07:49 PM // 19:49   #19
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Asura land isn't too hard... In fact, the hell will freeze the day when pve will be too hard.

Don't be surprised that when you're fighting one mob, another mob gets you from behind. It's simple- Raptors (and other mobs) run across the whole map. You just need to aggro properly
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Old Sep 15, 2007, 07:51 PM // 19:51   #20
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Quote:
Originally Posted by Arkantos
It's not that these areas are "unrealistically difficult", it's just you need to learn to play better.
ARKY!! /SLAP!

The 'worse part' are the dino's that vomit necr0 curses.
Otherwise...was fun actually?
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